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And as Baofu, Ulala, and Katsuya confront their own inner demons, the game deftly demonstrates just how well it deals with self-acceptance, even in adulthood, once again.
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Tatsuya and the rest of the party’s debates around adulthood and responsibility felt realistic, if a little troubling. The centre of this game is Tatsuya, his sin, and the punishment he must endure. Even with the improved combat, easier dungeons, and slightly simpler demon negotiation, it felt less exciting, and I often asked for more.Īnd then, during the final third, it clicked. Similar disasters and events happen that mirror the previous game, and some things have changed location or importance. But something still always feels off in a different sense. Others like Katsuya experience growth in less-obvious ways. Characters like Baofu and Ulala hide parts of their personality and identity from each other, rather than their trauma masking it from themselves. Instead, it’s more mature in tone and subtler with details. It doesn’t place you in the shoes of teenagers who cause a traumatic event that kicks off the end of the world.
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And while I leave Eternal Punishment a bit shy of my glowing praise for the story of the first of the duology, it still makes me feel a particular way that no other games have made me feel, especially towards the end.Įternal Punishment doesn’t throw a real-life dictator at you as a guise for the evil within humanity’s hearts. The cliffhanger ending, the exhilarating stakes, and wild events left me desperate to see what would happen to Tatsuya Suou and Maya Amano in this alternate world. There was no way I wasn’t going to play Eternal Punishment just over a year after beating Innocent Sin.
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